Tuesday 17 December 2013

Being a Professional Gamer: the consequences.


About four to five hours ago I was scouting through Snoopehs facebook and something interested me. It was a reddit post on Locodoco and a youtube vlog clip. 

"My thoughts on Locodoco situation is one which I think all pro players or aspiring to be ones should consider" Snoopeh.  

 Watch this clip and take a few moments to think about this: https://www.youtube.com/watch?v=GiV2LGIrbOk&feature=youtu.be

Now when I first watched this, I felt bad for him. Since his 'professional' gaming career has gone lop sided he seems to be at a loss with no qualifications to do something else. If anyone chooses to become a professional gamer you need to think about the consequences and this includes missing out on gaining valuable education for the future. 

I being a medical professional, I dislike the misuse of the word depression. The general rule of the public is that when someone says they are depressed, it means they are sad or unhappy. Depression is a very horrible thing when it affects someone and it looks nothing like that YouTube clip. 

The more I watched this, and the more I read Locodoco's Twitter about it the more I stopped feeling sorry for him. I am really old fashioned to an extent where I cringe at anyone giving out such personal information on the net. posting pictures with the heading 'Alive but dead inside'. Not only did I stop feeling sorry for him, I became annoyed.  Here is this 'professional player' that has had a once in lifetime chance to do what he is doing and in the end he is upset because he isn't the best and his parents are shouting at him.

If anyone decides to post something in any form of the internet you need to be prepared for the good and bad reviews that come with it. So many people unleash something on the internet and when it has reviews they don't like they reply with something like "you don't understand what I'm going through"...then why post anything on the internet? what are you looking for? someone to feel sorry for you? 

For once it would be nice to see someone who is grateful for the things they do have rather than moan about the thing's they don't. Locodoco you have a roof over your head, a family and food on the table. You have more than what a lot of people will ever experience in their lives.


Pad. 







Tuesday 10 December 2013

Annie Support: Pad's Guide


                      

                                    

Here is an over look of Annie and her base stats and spell descriptions.  http://gameinfo.na.leagueoflegends.com/en/game-info/champions/annie/

Annie is what I would call an Intimidator; she can be a very scary support due to her stun and long-range auto attack.  If someone comes in to trade you can simply stun them, do some burst damage and win your trade.  It is important to note when you might be forced to use your stun in order for the opposing bottom lane to initiate with a jungler gank.  It takes up to 4 spells for Annie's passive to activate again so you need to be careful regarding when you decide to use it.  Her main strengths are her intimidation using her passive and high burst damage.  Her weakness is that she is relatively squishy and can be poked down easily if you're not careful.

In team fights she can be a great initiator with Flash and Tibbers supported by her passive ability. Here is a few examples I found of professional players using Annie to give you an idea of her kit and how strong she can be in team fighting.

Gambit Gaming Edward : http://www.youtube.com/watch?v=QOFRSdnzeiA
Xpecial and Wildturtle bottom lane first blood (3:20) http://www.youtube.com/watch?v=pRF1SghmNFQ
Krepo and Yellowpete wombo combo: http://www.youtube.com/watch?v=im-7dXYtc_A
Doublelift and Aphroomoo (6:30): http://www.youtube.com/watch?v=mH24bgAhXzg

Summoner spells: 99% of the time, I take Ignite. It's Annie; you want to be able to burst someone once you reach level 6, or if someone underestimates your damage you can easily grab a kill for your AD Carry even earlier.

My Rune Page for Annie

Ability Power Glyphs - +11
Gold per 5 Quintessences - +3.0
Armor Seals -  +13
Hybrid Penetration Marks: +8.1 armor pen/ +5.5 armor pen

With my rune page on Annie I start with 11AP and 26 Armor.  I would usually recommend stacking at least 30 armor in bottom lane, but Annie's auto attack range is fairly long, which enables you to auto-attack at a safe distance. 



What are the professionals using? 

Krepo: His support rune pages contain quite a lot of +26 health Quintessences in replace of the Gold per 5 I am using currently. He also has a page that is very similar to my own but again, he replaces the Gold per 5 Quintessences, this time with Ability Power, giving him an additional +14.9 AP.

Xpecial: He runs the Ability Power Quintessences, giving him + 14.9, hybrid Penetration Marks, Armor Seals and Magic Resist Glyphs.  I would consider the option of running Magic Resist Glyphs depending on whether you are facing another Ability Power Support Champion, or you feel you might need it for the mid laner.

Mithy: Armor Seals (+12.7 Armor), 1 Ability Power Quintessence (+4.95 AP) and 2 Health Quintessences (+52 Health), 4 Ability Power Glyphs (+4.76 AP), 5 Magic Resist Glyphs (+6.7 MR) and 9 Attack Damage Marks (+8.5 att). The attack damage would work for auto attacks; as I've said, Annie's auto-attack range is quite high, which presents safer opportunities to trade and deal damage.

These are just some of the Supports Rune Pages for Annie, to give you an idea of what others are using.  I prefer to experiment with my own Runes to find out what works for my play-style; if you want to copy the professional Rune Pages, you can check them out on www.lolking.com, but I strongly recommend you try your own ideas first.


                                                         Gold Per 5 Items
Spellthief's Edge
If I take Spellthief's Edge as my GP5 it gives me an additional 21 AP and 26 Armor.  Everyone is different and it's important to find out what Runes you prefer on your Support, but I don't think it's wise to take tanky Runes or Masteries on Annie, as she is intended to operate as a prime intimidator in the bottom lane.  To me, half the battle in League of Legends is a mind game; if you stun your target and do a good amount of damage, then they will think twice about trying to trade with you and your AD Carry, giving you a lot more freedom to operate.  Spellthief's final upgrade (Frost Queens Claim) gives you 50 Magic Damage to a target which then slows them and surrounding enemies for 50% for a 2 second duration; I have used this a few times in order to halt an initiation or if an ally gets caught in a bad place.  It can be a great escape tool, or a great way to catch an enemy group.



Ancient Coin
Gives you less Ability Power to begin with than the Spellthief's Edge, but its final upgrade (Talisman of Ascension) operates essentially as the new Shureyla's Reverie; it gives you a 40% movement speed increase for 3 seconds, which is a great way to initiate a fight, and equally useful as an escape tool.  It is currently the most popular GP5 amongst professional players. 

Items
Since the preseason 4 patch has been unleashed, you have a lot more variety when it comes to items. My starting items are trinket ward, GP5 (depending), and pots/biscuits.  I want to be able to play aggressively, and I can do that better having stocked up on pots/biscuits.  My usual late-game items are Deathfire Grasp, Liandry's Torment and a Void Staff.  I want to be able to burst down the opposing teams AD Carry alone, so that my team can concentrate their damage and focus on another target.  Liandry's ability (deals 5% of their HP over 3 seconds as Magic Damage) stacks with Tibbers, which is an incredible amount of damage.  My latest game with these items on Annie I was 7/4/22 against a Varus/Taric bottom lane.

I hope this helps you a little bit, sorry it might not be as good as the professionals but I hope you enjoyed it to read anyway :3

Pad.






Tuesday 19 November 2013

League as a job for life? Money, Contracts and all that Jazz.





As League Of Legends is becoming more popular, as are Esports in general, it is inevitable that a lot of people want in on the revenue to be gained in such a career.  If anyone decides to take gaming to a professional level, they need to be aware of what lies ahead.  Please do not assume that professional gaming is an easy job; as with any other professional sport, those who can make a living from eSports have to be of the highest standard.  Here are a few ways that professional players earn money, and a very general look into the types of contracts that they sign up to.


Streaming

Advertising, viewers and subscriptions are the three ways to earn money through streaming. Put simply, the more people who view your stream and subscribe, the more people are exposed to the advertisements you carry, and the more money you are going to make.  Streaming is a fairly risky way to make money; it requires a fairly sizable amount of viewers in order to receive appreciable income.
Professional streamers such as Bjergsen, Wildturtle, Krepo and others, generally find it easier to ensure they're receiving sufficient views, as they are high-profile and popular figures; individually, each of the mot popular streamers can essentialy gurantee tens, or even hundreds, of thousands of viewers, and thereby assure themselves of a fair advertising income.
There are a few reasons why professional players decide to stream more regularly in the pre-season than at any other time: for the purposes of this discussion, we'll focus on the most basic one - there is money to be made.  Cynical as that may seem, it's also true; to professional players, League of Legends is a business, and they treat it as such.  It's smart to take advantage of the pre-season time and use it to stream to make extra money before the new season begins.  Some people might contend that there are more pressing non-financial reasons, to which I say, sorry, but I don't believe that every professional streamer decides to stream for 12 hours a day solely for the joy of doing so.
I am not one of those LoL players who can watch streams on a daily basis; personally, I find them tedious for a variety of reasons, but my own personal pet hate is when streamers develop a smug, self-satisfied demeanor, that sense that they feel are superior than the person watching them (not a superior player, but just generally superior).  I don't intend to use this blog post as advertisement to the streams I do watch, therefore I will try my best not to use names, but I personally enjoy watching streams from professionals who actually teach me something of use to me in my endeavour to improve as a LoL player.  It is insanely dull to sit and watch someone in Challenger without them discussing the champ they've selected, the pros and cons of their team composition,  the intent behind their choices, or plays they make.  There are some streamers who will pick out champions to play which their fans have asked for and discuss builds, mastery and runes choices which complement their play-style and so on, while they wait for the queue to pop.  I think this should be more commonplace; it is the viewers who are contributing the money, so why not give them something they want?
 
Play Jinx Pwease? :3

Sponsors
You see hundreds of professional players who have their little sponsor at the bottom of their stream or their team-made mouse specially designed.  Guess why?  Money.
Sponsors are a good source of income, but they shouldn't be the only source of income.  If a business takes a downturn, or a recession hits, sponsorships dry up, as businesses become less willing to sponsor a team; this results in less income.  If you are caught using a product other than you're sponsored product (even if the sponsors isn't your personal preference), then it will void your sponsorship contract, and you might in fact owe them a fair amount of money, depending upon the specifics of the contract you signed (always read the fineprint, even though it's tedious).  It might sound strange, but it is a big deal . . . I told you to use the EG toothpaste, nothing else! I don't care if CLG's make your teeth more whitened!

Merchandise

Players may receive a percentage on merchandising income, depending on what their contract states; this is unlikely to apply just yet, but over time such arrangements became more and more commonplace amongst professional athletes, actors and musicians, and I imagine it'll eventually happen in eSports.

Player Contracts
Each player will be required to sign a contract with their team, and it is this contract which will enumerate which will the terms and conditions of their employment, though it should be noted the contract is binding for both parties.  It will detail things like their salary, and what percentage of money they earn from competitions.  People need to remind themselves that though they're playing a game, a team is still a business, and it is difficult to run a business in even the best of circumstances. As Esports in general, and LoL in particular, are growing rapidly, a lot of changes have begun to occur in the professional LoL world, most noticeably a plethora of roster changes.  To put it simply, if you're not performing well, you're not going to make money for your team, and you will probably end up being kicked or put as a substitute.


Morals clause
Most contracts will have a version of this.  In most industries, the morals clause is designed to protect the company from negative publicity relating to alcohol abuse, gambling, drug addiction, prostitution and the like; in League terms, it will also be included as a catch-all to cover trolling, toxic behavior, abusive language and anything else that might lead to an account being banned by Riot.  If a professional player gets banned for any reason, their team is likely under no obligation to retain their services, and is in fact deeply unlikely to do so. I think we all remember this post (http://forums.na.leagueoflegends.com/board/showthread.php?t=2864421), which was the beginning of Riot deciding that enough was enough in terms of high-ranking players getting away with their toxic behavior.  How far will Riot take their stewardship of professional League?

NDA (non-disclosure agreement)
In simplest terms, an NDA prevents a player from discussing any protected information regarding their contract; this can range from trade secrets down to petty arguments among the team.  If your AD Carry was earning twice what you were, and you knew it, that could cause some tension and a lot of other issues.  If you both decided to argue about it, you could potentially be kicked from your team, since you technically broke the contract, though this use of an NDA is rare. On the other hand, as a player you could also be giving yourself away for a bargain price, since you don't know how much the other players get paid.  It also prevents players becoming big-headed pigs; it would be too easy to consider yourself a more important asset than one of your teammate, which is a less than helpful attitude in any team environment.

Non-competition clause
A contract with a non-competition clause essentially prevents an individual from operating in direct competition to the organization they signed with for a set period of time.  It's important to note that even if you're not actively working FOR them, you still can't work in any manner they regard as AGAINST them.
Non-competition clauses are relatively commonplace in sporting contracts, though their true utility is in business law.  Since a professional player will be working closely with their team for a potentially great deal of time, they'll get to know their strategies and develop a lot of personal insights about the teammates; it would be devastating to see them leave with all that knowledge, and take it to an opposing team who will use it against you.   I am unsure if this happens particularly often in the LoL world, but the clause can also be used to essentially 'buyout' someone so that they are unable to compete against you. You don't want X-peke to play against you?  Sign him up for a 6 months trial-period with a non-competition clause in his contract, then bench him.  He'll be left unable to play against you for the season.  I honestly doubt this happens currently, but as Esports and League of Legends grows it will be interesting to see if things like this will occur with any frequency.

This is a sample contract I found that can give you a rough idea about the type of contracts Esport players sign (It is not an official one, just an example, but I'd be surprised if it doesn't bear more than a passing resemblance to official contracts).
http://www.google.co.uk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=4&ved=0CEkQFjAD&url=http%3A%2F%2Fpeecee.dk%2Fupload%2Fdownload%2F329286&ei=6PGKUv_yH4PNtAb6p4HACg&usg=AFQjCNGfVklqXCzxJOWSpp34Y8JnCyKYdg&sig2=8FfxWS4N-6bFb_EZEwuRQw&bvm=bv.56643336,d.Yms




Show me the money


So how much do Esport players actually make?  These are the stats for the highest earning 100 players in Esports (http://www.esportsearnings.com/players/highest_overall).
The highest League of Legends earner, according to this list, is the well-known Faker, with annual earnings of $229,483.95 (this includes winning the Worlds, and every other prize for the year, in addition to basic salary).
Here is the list of top earners in League of Legends, specifically (http://www.esportsearnings.com/games/14/league_of_legends).  If we go to the section of top female earners . . . well . . .  (http://www.esportsearnings.com/players/female_players).   No LoL players in here . . .
It is actually fairly depressing to see the vast difference in earnings between genders; it's no wonder that female streamers have to focus on donations, rather than viewers and other revenue sources. Personally, I don't mind donations: if people want to give you money then let them do it, but what concerns me is the prevalence of overly sexualized streams featuring female players
Is this the only way for female streamers to gain any revenue?  Can we be taken seriously in the gaming industry as equals when the majority of female streams portray rather more sex than skill?  If you wanna show a piece of artwork on your stream, then by all means do it; you wanna show off that you're a size double-D, then go for it; if you are proud of your appearance then by all means show it off, but please back it up with some actual gaming skill.  I wouldn't watch a stream if someone was really bad at LoL, therefore I wouldn't watch a stream if they are bad and beautiful; it is the lack of talent which is the important distinction.  Porn is free on the web, no-one needs to watch someone be shit at a game to get excited.  Well, maybe they do, I suppose - rule 34 and all that . . .
This is why I have respect for people such as lilypichu; when she streams she doesn't show herself, she just shows her champ kicking ass. WHY?!  Because she is playing League of Legends; what does it have to do with how she looks? /respect.

League of Legends as a job
You have to consider that you will be playing this game for a great deal of time if you make it professionally; playing for numerous hours not just for fun but because you are contractually obligated to do so, by a team, with the intent to win tournaments.  A lot of time is spent training to maintain status as a top player in any sport,  and like any sport you will only have a certain amount of time that you can be a professional player.  It isn't a career for life, although it can open up other career venues, such as coach, manager, analyst, shout caster, and the like.  But very few professional player will take that route,  as not everyone is suitable in those roles and there just aren't that many jobs out there for everyone.
Think long and hard about what you want; if it's something you truly desire, then follow your dream (as in all good Disney movies), but just be aware that it isn't as glamorous as it might appear at first glance.  It is more difficult when you are younger and have the opportunity to go to college or university, but that's also when you have the best chance at becoming a professional player.  Think about what you will have in your life, what can you do after you're gaming career; just don't leave yourself with no careers prospects.

Pad.

Tuesday 12 November 2013

Season 4: Dreams and aspirations


A year or so has passed on the Rift and it's time to reflect on what I would like to happen in Season four and the thing's I've learned along the way.




My main account I got to Platinum in about 500 games which I wasn't impressed by. I may be too hard on myself but I wanted to prove to myself that I had become a really good support. I know a lot of people who have over 1000 games played in ranked and are Platinum or Diamond. With those amount of games played it feels like their elo was grinded for rather than earned. I wouldn't be proud of myself to reach Diamond with over 1000 games played in ranked. 
I have disliked the new elo system and I really hope they make some changes to it. I remember going through gold in season 2 and I looked up to the people who were above me, I wanted to play like them and just be as good as them, when I saw someone of a higher elo I knew they were better than me. Now I don't assume they are better or deserve to be there anymore. Complete shambles is the word I would use to describe the elo system of Season 3 and a lot of professional players have stated the same.

Having said all this I think I will manage to get to Platinum in 150 games with my alternative account, which shows to me that I have improved this season. I know a lot of good players who have gotten to Diamond on less but I'm glad I have become a better player than the previous season.

So after the pre-season I'm looking forward on my journey to diamond ^_^.


I think we can all wish for less flame and raging in ranked but I doubt that will change anytime soon...



So what have I learned....hmm...I'm too tired to remember ;_;

Update! Ok I'm not as tired so I will list what I learned this year.

  1. To remember you're own goals and not focus on others. 
  2. How vital communication is: especially in my ranked team it is too easy to get mad and blame someone. League of Legends is a team game and in order to play it well you actually need to play and communicate like one. 
  3. Ignore people who are toxic:Weather it be players in game or players on you're friends list treating you like crap, you ain't got no time for that. You got Challenger to get to. 



Pad.



Friday 1 November 2013

Leona Art: By Alan Graham


A little while back I asked a friend of mine to do a nice picture of Leona for me...here is the result.

http://imgur.com/x3ZzL7S



Amazing right?


Pad.

Monday 28 October 2013

Tweety birds.



Does anyone use twitter?

I just made an account ...wanna be my friend? :3


https://twitter.com/Padamilol



Season 4 Changes to Support.


Here are two posts which might interest you fellow support players for the up-coming changes in Season 4.

http://www.reddit.com/r/leagueoflegends/comments/1p4u6i/sight_beyond_sight_an_introduction_to_preseason_4/

http://www.reddit.com/r/leagueoflegends/comments/1p7g2b/how_to_carry_my_carry_an_introduction_to_support/


I'm actually pretty excited, and a little bit nervous, to see a limit being put on warding.  The post mentions about the pink ward battle end game which has become so commonplace it's boring. Ranked games can easily be turned around if they have more vision on the map, it's that simple. As a result, having a limit on the amount of wards everyone has is going to change the game dramatically.

"In a long game, shared lane Supports should now expect to be purchasing real items alongside their Boots and Sightstone.  They’ll still have the biggest impact on Vision, but now will have combat stats to make them feel like a more full and complete character.  A balanced Support Champion will be splitting their time between warding, helping allies push lanes to take towers and participating in combat to save allies and kill enemies."

(Xelnath Wizardlock, Right Hand of the 7th Order of Obsidian Blackfire Ebonstone Dark Witchlords)

Now, I'm slightly pessimistic by nature and experience, and I would like to run off some ideas of what I think might change in the game play.  So I apologize up front that there might be some slight negativity within my ideas . . . HEY . . . I get scared alright? Supporting is like a baby kitten I have cared for a long time and I would be very upset if it got harmed in anyway.


Thoughts On

Warding
Forcing a limit on warding can go two ways: either players who don't play Support will begin to realize how important warding is, and as a result we'll begin to see a big change on how every player starts to ward creating more communication and team play, or we will see players still not caring about the importance of vision and a game can snowball easily.

I would love to see some epic warding battle though for the new improved pink ward.  You stick one right at the back of the Baron pit; opposing team is going to take it out and takes a few hits to destroy it.  You're sitting at the purple side of the map waiting for them to take it out and BAM! Thresh pull goes in, Xerath ult unleashed, Zac bouncing on people, Graves in their faces and Tryndamere smacking people in the face.  GG.  I can predict a lot of players being more careful now in the jungle or some really sneaky catches.

AD Carry
"Masteries that grant bonus gold to players in a shared lane" - Now say this is a mastery that grants a certain amount of gold when your AD Carry last hits a minion.  If your AD Carry isn't very good at last hitting (which he should be . . . derp) then you are going to have a huge issue and can create a really snowball lane.

I'm sure it upsets you (like it does me) when I am against an opposing player who plays my role in a really poor fashion and wins the game.  I really do not want them to put too much emphasis onto this mastery of giving supports more gold.

WHY DO YOU THINK THIS PAD...WHY DON'T YOU WANT MORE GOLD?!

Ok, so opposing team has a good AD Carry, the one you wished you had in your team.  Your AD Carry is sub-par and you are trying your best to get him through the laning phase of the game.  While this is happening the difference in CS is gradually accumulating.  The opposing Janna is yawning in the brush near your turret.  You get annoyed and frustrated.  You comment about the CS difference to your Carry and hope he will try harder to catch up on the difference.  The new mastery of shared gold has caused the Janna to accumulate a lot of gold (for not doing very much) and she comes back with her Prada sightstone, Versace staff and Gucci Veil.  Meanwhile, you come back with a ward that your top laner gave you as he didn't want you to feel left out and that Liandrys that you managed to get discounted because the shop keeper likes your 'assets' (you're Taric btw). Krepo stated on his Facebook that it is possible for a Support to actually carry with these new changes, but it's important to note, Krepo is playing with other professional players like himself who know how to last hit, so I'm sure the mastery is lovely to him.  But if you have a bad AD Carry, I can't see how it can remain balanced.  Can you imagine the amount of flame an AD Carry may get because they have a bad game?


Items

The items really need to be outstanding for Supports to actually buy them.  If we are able to accumulate more gold then what is there to stop someone from picking a mage/caster mid and being another AP carry?  There was a discussion about buffing the Supports to prevent this from happening, so we will see!


I intended to begin writing some Support guides, but I've decided to leave it until Season 4 starts. Hope you guys are looking forward to it!

I'm calling it here first:  Janna + Orianna for the main supports of season 4.
 

I have two weeks to get my other account to Platinum (currently Gold 3), my 3v3 ranked team got to Plat and now I just need my 5v5 ranked to Plat! (Gold 1 atm).  So I will be prepared to start my epic journey to Diamond in the new season.

Regards,
Pad.